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Roadmaps
UX Design
UX Design
Step by step guide to becoming a UX Designer in 2025
roadmap.sh
Spectrum of Thinking Interventions
Customer Experience Map by Mel Edwards
Use Consciousness to Interfere
Make Reward Scarce
BJ Fogg's Behavior Model
roadmap.sh
Avoid Cognitive Overhead
Define Target Users
Existing Behavior
Nudge Theory
Use Competition
Prototyping
Target Outcome
Existing Business Model
Avoid Choice Overload
Make progress visible to user
Good Layout Rules
Make successful completion clearly visible
Frontend
Decision-Making Support
Make UI Professional and Beautiful
Target Action
Crowd Out Old Habit with New Behavior
Deploy Social Proof
Replace the Routine
Deploy Strong Authority on Subject
Mindfulness to Avoid Acting on the Cue
Business Model
Make progress meaningful to reward user
Behavioral Science
Design System
Make Commitment to Friends
Buzzwords to lookout for
Help User think about their Action
Wireframing
Gather Lessons, Prioritize &
Integrate
Elicit Implementation Intentions
Reminders
Planners
Tutorials
Five Forces Model
Gamification
RELATED ROADMAPS
› Design System Roadmap
› Frontend Roadmap
Social Sharing
Target Actor
Tell User what the Action is and ask for it
Balsamiq
Status Reports
Goal Trackers
Lessen the Burden of Action / Info
Measuring the Impact
Business Model Inspirator
Deploy Peer Comparisons
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Make it Clear, Where to Act
Adobe XD
Competitor Analysis
Classifying Behavior
Clear the Page of Distractions
Use Peer Comparisons
Defaulting
Avoid Direct Payments
Making it Incidental
Prime User-Relevant Associations
Simple Flowchart
Behavior Change Games
with many chances to influence user
Business Process Model & Notation (BPMN)
Persuasive Technology
CREATE Action Funnel
Remind of Prior Commitment to Act
Dual Process Theory
Human Decision Making
BJ Fogg's Behavior Grid
Behavioral Economics
Be Authentic and Personal
New Business Model
Testing
Creating Urgency to Act Now
How-to-Tips
Create Product Backlog
Sketch
Event-driven Process Chain Model (EPC)
Get a favorable Conscious Evaluation
Make sure Users can do it Easily
UX Patterns
Things to lookout for
Nir Eyal's Hook Model
Support Conscious Action
Getting Positive Intuitive Reaction
Understanding the Product
Incremental A/B Testing
In general, keep it short and simple
Conceptual Design
Create User Personas
Help user Avoiding the Cue
Frame Text to Avoid Temporal Myopia
Lean Canvas
Business Model Canvas
Deliverables
Educate & Encourage User
Clarify Product
Multivariate Testing
Getting Users Attention
Figma
New Behavior
User Stories
Call to Action
When attention is fleeting and scarce
Frameworks
Make it easy to understand and complete
UX Best Practices
Default Everything
Reminders & Planning Prompts
Behavior Change Strategies
Cue Routine Reward Model
SWOT Analysis
Make or Change Habits
Find the detailed version of this
roadmap along with other similar
roadmaps
UX Design
Automate the Act of Repetition
Cheating
Leverage Loss-Aversion
Behavior Design
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